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Abstract

As part of the Blasq project, we are developing a set of linguistic games to be used in kindergartens. The fi rst of these games is Crazipes, that we are currently testing in a Danish kindergarten, with the support of the local teachers. Here we discuss the architecture of the game, its potentials as a linguistic e-learning tool, together with the design and methodology adopted for the study. Some early results are also discussed.

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How to Cite
Valente, A., & Marchetti, E. (2012). A kindergarten experiment in linguistic e-learning. Journal of E-Learning and Knowledge Society, 2(1). https://doi.org/10.20368/1971-8829/707