|Vol 11, No 3 (2015): Gamification and Serious Game for Learning||ACT - A new game-based methodology for Anti-Corruption Training||Abstract PDF|
|Vincenzo Petruzzi, Marco Amicucci|
|Vol 11, No 3 (2015): Gamification and Serious Game for Learning||Gamification and learning: a review of issues and research||Abstract PDF|
|Filomena Faiella, Maria Ricciardi|
|Vol 11, No 3 (2015): Gamification and Serious Game for Learning||Applying gamification techniques to enhance effectiveness of video-lessons||Abstract PDF|
|Mauro Coccoli, Saverio Iacono, Gianni Vercelli|
|Vol 13, No 1 (2017): Focus on: ICT and Experiential Learning: Models, Methodologies, Technologies, Research||Hortari: A Gamification Application for Engaged Teaching and Learning in Higher Education||Abstract PDF|
|Junar Arciete Landicho, Anghela Perpetua A Dela Cerna, Jeric James G Marapao, Gerwin P Balhin, Rachelle M Paid|
|Vol 13, No 1 (2017): Focus on: ICT and Experiential Learning: Models, Methodologies, Technologies, Research||Education Students’ Attitude towards the Use of Gamification for Competencies Development||Abstract PDF|
|Amparo Galbis-Córdoba, José Martí-Parreño, Rafael Currás-Pérez|
|Vol 11, No 3 (2015): Gamification and Serious Game for Learning||The design and implementation of a gamified assessment||Abstract PDF|
|Selay Arkün Kocadere, Şeyma Çağlar|
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Journal of e-Learning and Knowledge Society | ISSN (online) 1971 - 8829 | ISSN (paper) 1826 - 6223 © 2017 Je-LKS - Italian e-Learning Association (SIe-L).