ACT - A new game-based methodology for Anti-Corruption Training

Vincenzo Petruzzi, Marco Amicucci

Abstract


Corruption is a powerful impediment to economic and social evolution, and training is one of the most important tools for helping organisations stem and combat the spread of this phenomenon.
Current training available in the anticorruption field focuses on conveying information relating to current legislation. However, scientific evidence makes it clear that corruption is a psychological and social phenomenon as well and shows that individuals unconsciously adopt tactics to “rationalize” and hence to accept and justify corrupt behaviour.
Explaining these mechanisms can contribute effectively to promoting a new awareness among citizens that can transform their perception of corruption and help them recognise and change their own attitudes and behaviours.
When, as in this case, it is necessary to make a deep but non-coercive impact on people’s attitudes and beliefs and generate change in individual actions and performance, the most powerful tool we have is certainly games. For these reasons, the Gamification app can make a valuable contribution as a potent catalyst for change.
This article will describe ACT (Anti-Corruption Training): a new game-based methodology for anticorruption training.

Keywords


ACT; anticorruption; gamification; rationalizing tactics

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DOI: https://doi.org/10.20368/1971-8829/1067



Journal of e-Learning and Knowledge Society | ISSN (online) 1971 - 8829 | ISSN (paper) 1826 - 6223 © 2017 Je-LKS - Italian e-Learning Association (SIe-L).