Main Article Content

Abstract

Emergency management systems require skills from decision makers to mitigate the impact of disasters, reducing fatalities and economic losses. Virtual learning environments have the potential to support the development of those capabilities. In particular, situated learning grounded on serious video games may promote the legitimate peripheral participation of learners to develop resilience capacities and become part of the community of practice. In this paper, a game-based virtual environment is proposed and validated to apply situated learning in a real-world learning community. As a result, the video game virtual environment seems to reinforce the learner engagement in the educational content. In addition, video game technology has a potential to be applied in other learning processes for extending learning experiences, and to transfer knowledge to new situations of disasters and emergency situations, including the participation of facilitators in prevention education efforts for disaster risk reduction.

Keywords

Disaster Risk Reduction Situated Learning Legitimate Peripheral Participation Virtual Learning Environments Meaningful Learning

Article Details

Author Biographies

Jaime Caroca, University of Playa Ancha University of Las Americas

Faculty of Education

Mario A. Bruno, Faculty of Engineering Center of Advance Research University of Playa Ancha

Department of Computation and Informatics Associate Professor

Roberto G. Aldunate, University of Illinois at Urbana-Champaign

Applied Health Sciences College
How to Cite
Caroca, J., Bruno, M. A., & Aldunate, R. G. (2016). Situated Learning based on Virtual Environment for improving Disaster Risk Reduction. Journal of E-Learning and Knowledge Society, 12(4). https://doi.org/10.20368/1971-8829/1192