The phenomena of impact seen through an experiential application Model

Alfredo Cutolo, Carmine De Nicola, Anna Pierri


The purpose of this paper is to present how by the interaction of a particular simulation we can deduce the phenomena that govern the motion of some elementary particles subject to elastic collisions. The interactive application, that we will take into account, was created using the graphics and the calculation capabilities of the software Mathematica (version 6.0).


Experiential learning; elastic collision; impulse; quantity of motion

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Journal of e-Learning and Knowledge Society | ISSN (online) 1971 - 8829 | ISSN (paper) 1826 - 6223 © 2017 Je-LKS - Italian e-Learning Association (SIe-L).