Published: Sep 30, 2015

Second cover

Read Statistic: 894

Third cover

Read Statistic: 912

In this number

Read Statistic: 782

Editorial

Teresa Roselli, Veronica Rossano
Read Statistic: 503

Gamification and learning: a review of issues and research

Filomena Faiella, Maria Ricciardi
Read Statistic: 4402

Social, constructivist and informal learning processes: together on the Edge for designing digital game-based learning environments

Gianvito D'Aprile, Pierpaolo Di Bitonto, Roberta De Asmundis, Antonio Ulloa Severino
Read Statistic: 1238

Evaluations to the gamification effectiveness of digital game-based adventure education course -- GILT

Chang-Hsin Lin, Ju-Ling Shih
Read Statistic: 783

ACT - A new game-based methodology for Anti-Corruption Training

Vincenzo Petruzzi, Marco Amicucci
Read Statistic: 829

Applying gamification techniques to enhance effectiveness of video-lessons

Mauro Coccoli, Saverio Iacono, Gianni Vercelli
Read Statistic: 904

The design and implementation of a gamified assessment

Selay Arkün Kocadere, Şeyma Çağlar
Read Statistic: 1608

Employing game analytics techniques in the psychometric measurement of game-based assessments with dynamic content

Yasser Jaffal, Dieter Wloka
Read Statistic: 864

Knowledge-based assessment in serious games: an experience on emergency training

Nicola Capuano, Richard King
Read Statistic: 686

Serious games design: A mapping of the problems novice game designers experience in designing games

Sevasti Theodosiou, Ilias Karasavvidis
Read Statistic: 832

Determinants of digital inequality in universities: the case of Ecuador

Juan Carlos Torres-Diaz, Josep Maria Duart
Read Statistic: 720

Beating the Odds: Teaching Italian online in the Community College Environment

Giulia Guarnieri
Read Statistic: 676

Measuring Learner’s Subject Specific Knowledge

John Girard, Tina Ashford, Pedro Colón
Read Statistic: 598