Applications
Learning to play: games and web technologies in university didactics
Read Statistic: 474
Blogroom: how to enhance a university classroom using Web 2.0 tools
Read Statistic: 545
E-Learning 2.0. A case study on a growing community
Read Statistic: 693
E-learning 2.0 for supplementary teaching
Read Statistic: 466
Models and Instruments for assessing Digital Competence at School
Read Statistic: 3138
Blended Learning: the Pilot Project of a School of Pharmacy
Read Statistic: 452
Ontology-based Video Retrieval in a Semantic-based Learning Environment
Read Statistic: 440
The WEL initiative: a model of web enhanced learning for faculty members
Read Statistic: 474
